DUNE II. VFX DEMO
A short demo showcasing a selection of VFX shots I had the good fortune of contributed to during my time on the 2023 Dune II production with DNEG Vancouver's build department. A massive team effort was required to create this epic film.
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BABY SANDWORM - CG version
Asset modeling / sculpting - Reo Prendergast
Asset Lead - Jon Catapia
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HARKONNEN HARVESTER - CG Asset
Modeling - Andrew Hodgson
Close Up Assets (Tracks/Treads, Legs, Front Excavator) -
Erik Lehmann, Daniel H Lee, Reo Prendergast
Texturing / Lookdev: Timothy Russell
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SMUGGLER HARVESTER
Modeling - Erik Lehmann
Close Up Assets (Tracks/Treads, Front Excavator) -
Erik Lehmann, Daniel H Lee, Reo Prendergast
Additional modeling support by Alex Gilmore, Viviane Feltrin
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Texturing: Anna Yamazoe
Lookdev: Haejin An, Timothy Russell
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Build Supervisor - Lincoln Savio Fernandes