DUNE II. VFX DEMO

A short demo showcasing a selection of VFX shots I had the good fortune of contributed to during my time on the 2023 Dune II production with DNEG Vancouver's build department. A massive team effort was required to create this epic film.

  • BABY SANDWORM - CG version

    Asset modeling / sculpting - Reo Prendergast

    Asset Lead - Jon Catapia

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    HARKONNEN HARVESTER - CG Asset

    Modeling - Andrew Hodgson

    Close Up Assets (Tracks/Treads, Legs, Front Excavator) -

    Erik Lehmann, Daniel H Lee, Reo Prendergast

    Texturing / Lookdev: Timothy Russell

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    SMUGGLER HARVESTER

    Modeling - Erik Lehmann

    Close Up Assets (Tracks/Treads, Front Excavator) -

    Erik Lehmann, Daniel H Lee, Reo Prendergast

    Additional modeling support by Alex Gilmore, Viviane Feltrin

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    Texturing: Anna Yamazoe

    Lookdev: Haejin An, Timothy Russell

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    Build Supervisor - Lincoln Savio Fernandes